Add project files.
parent
7c518afb15
commit
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#include <windows.h>
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#include <process.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include "chuniio.h"
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#include "config.h"
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static unsigned int __stdcall chuni_io_slider_thread_proc(void* ctx);
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static bool chuni_io_coin;
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static uint16_t chuni_io_coins;
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static uint8_t chuni_io_hand_pos;
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static HANDLE chuni_io_slider_thread;
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static bool chuni_io_slider_stop_flag;
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static struct chuni_io_config chuni_io_cfg;
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API uint16_t chuni_io_get_api_version(void)
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{
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return 0x0101;
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}
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API HRESULT chuni_io_jvs_init(void)
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{
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chuni_io_config_load(&chuni_io_cfg, L".\\segatools.ini");
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return S_OK;
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}
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API void chuni_io_jvs_read_coin_counter(uint16_t* out)
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{
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if (out == NULL) {
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return;
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}
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if (GetAsyncKeyState(chuni_io_cfg.vk_coin)) {
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if (!chuni_io_coin) {
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chuni_io_coin = true;
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chuni_io_coins++;
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}
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}
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else {
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chuni_io_coin = false;
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}
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*out = chuni_io_coins;
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}
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API void chuni_io_jvs_poll(uint8_t* opbtn, uint8_t* beams)
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{
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size_t i;
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if (GetAsyncKeyState(chuni_io_cfg.vk_test)) {
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*opbtn |= 0x01; /* Test */
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}
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if (GetAsyncKeyState(chuni_io_cfg.vk_service)) {
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*opbtn |= 0x02; /* Service */
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}
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if (GetAsyncKeyState(chuni_io_cfg.vk_ir)) {
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if (chuni_io_hand_pos < 6) {
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chuni_io_hand_pos++;
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}
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}
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else {
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if (chuni_io_hand_pos > 0) {
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chuni_io_hand_pos--;
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}
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}
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for (i = 0; i < 6; i++) {
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if (chuni_io_hand_pos > i) {
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*beams |= (1 << i);
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}
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}
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}
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API HRESULT chuni_io_slider_init(void)
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{
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return S_OK;
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}
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API void chuni_io_slider_start(chuni_io_slider_callback_t callback)
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{
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if (chuni_io_slider_thread != NULL) {
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return;
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}
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chuni_io_slider_thread = (HANDLE)_beginthreadex(
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NULL,
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0,
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chuni_io_slider_thread_proc,
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callback,
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0,
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NULL);
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}
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void chuni_io_slider_stop(void)
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{
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if (chuni_io_slider_thread == NULL) {
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return;
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}
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chuni_io_slider_stop_flag = true;
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WaitForSingleObject(chuni_io_slider_thread, INFINITE);
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CloseHandle(chuni_io_slider_thread);
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chuni_io_slider_thread = NULL;
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chuni_io_slider_stop_flag = false;
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}
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API void chuni_io_slider_set_leds(const uint8_t* rgb)
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{
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}
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static unsigned int __stdcall chuni_io_slider_thread_proc(void* ctx)
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{
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chuni_io_slider_callback_t callback;
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uint8_t pressure[32];
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size_t i;
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callback = ctx;
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while (!chuni_io_slider_stop_flag) {
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for (i = 0; i < _countof(pressure); i++) {
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if (GetAsyncKeyState(chuni_io_cfg.vk_cell[i]) & 0x8000) {
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pressure[i] = 128;
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}
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else {
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pressure[i] = 0;
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}
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}
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callback(pressure);
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Sleep(1);
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}
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return 0;
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}
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#pragma once
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/*
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CHUNITHM CUSTOM IO API
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Changelog:
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- 0x0100: Initial API version (assumed if chuni_io_get_api_version is not
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exported)
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- 0x0101: Fix IR beam mappings
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*/
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#include <windows.h>
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#include <stdbool.h>
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#include <stdint.h>
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#define API __declspec(dllexport)
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/* Get the version of the Chunithm IO API that this DLL supports. This
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function should return a positive 16-bit integer, where the high byte is
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the major version and the low byte is the minor version (as defined by the
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Semantic Versioning standard).
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The latest API version as of this writing is 0x0101. */
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API uint16_t chuni_io_get_api_version(void);
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/* Initialize JVS-based input. This function will be called before any other
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chuni_io_jvs_*() function calls. Errors returned from this function will
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manifest as a disconnected JVS bus.
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All subsequent calls may originate from arbitrary threads and some may
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overlap with each other. Ensuring synchronization inside your IO DLL is
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your responsibility.
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Minimum API version: 0x0100 */
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API HRESULT chuni_io_jvs_init(void);
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/* Poll JVS input.
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opbtn returns the cabinet test/service state, where bit 0 is Test and Bit 1
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is Service.
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beam returns the IR beams that are currently broken, where bit 0 is the
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lowest IR beam and bit 5 is the highest IR beam, for a total of six beams.
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Both bit masks are active-high.
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Note that you cannot instantly break the entire IR grid in a single frame to
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simulate hand movement; this will be judged as a miss. You need to simulate
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a gradual raising and lowering of the hands. Consult the proof-of-concept
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implementation for details.
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NOTE: Previous releases of Segatools mapped the IR beam inputs incorrectly.
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Please ensure that you advertise an API version of at least 0x0101 so that
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the correct mapping can be used.
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Minimum API version: 0x0100
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Latest API version: 0x0101 */
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API void chuni_io_jvs_poll(uint8_t* opbtn, uint8_t* beams);
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/* Read the current state of the coin counter. This value should be incremented
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for every coin detected by the coin acceptor mechanism. This count does not
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need to persist beyond the lifetime of the process.
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Minimum API version: 0x0100 */
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API void chuni_io_jvs_read_coin_counter(uint16_t* total);
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/* Initialize touch slider emulation. This function will be called before any
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other chuni_io_slider_*() function calls.
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All subsequent calls may originate from arbitrary threads and some may
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overlap with each other. Ensuring synchronization inside your IO DLL is
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your responsibility.
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Minimum API version: 0x0100 */
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API HRESULT chuni_io_slider_init(void);
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/* Chunithm touch slider layout:
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^^^ Toward screen ^^^
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----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
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31 | 29 | 27 | 25 | 23 | 21 | 19 | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 1 |
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----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
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32 | 30 | 28 | 26 | 24 | 22 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 |
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----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
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There are a total of 32 regions on the touch slider. Each region can return
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an 8-bit pressure value. The operator menu allows the operator to adjust the
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pressure level at which a region is considered to be pressed; the factory
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default value for this setting is 20. */
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/* Callback function supplied to your IO DLL. This must be called with a
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pointer to a 32-byte array of pressure values, one byte per slider cell.
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See above for layout and pressure threshold information.
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The callback will copy the pressure state data out of your buffer before
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returning. The pointer will not be retained. */
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typedef void (*chuni_io_slider_callback_t)(const uint8_t* state);
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/* Start polling the slider. Your DLL must start a polling thread and call the
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supplied function periodically from that thread with new input state. The
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update interval is up to you, but if your input device doesn't have any
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preferred interval then 1 kHz is a reasonable maximum frequency.
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Note that you do have to have to call the callback "occasionally" even if
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nothing is changing, otherwise the game will raise a comm timeout error.
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Minimum API version: 0x0100 */
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API void chuni_io_slider_start(chuni_io_slider_callback_t callback);
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/* Stop polling the slider. You must cease to invoke the input callback before
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returning from this function.
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This *will* be called in the course of regular operation. For example,
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every time you go into the operator menu the slider and all of the other I/O
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on the cabinet gets restarted.
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Following on from the above, the slider polling loop *will* be restarted
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after being stopped in the course of regular operation. Do not permanently
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tear down your input driver in response to this function call.
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Minimum API version: 0x0100 */
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API void chuni_io_slider_stop(void);
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/* Update the RGB lighting on the slider. A pointer to an array of 32 * 3 = 96
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bytes is supplied. The illuminated areas on the touch slider are some
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combination of rectangular regions and dividing lines between these regions
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but the exact mapping of this lighting control buffer is still TBD.
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Minimum API version: 0x0100 */
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API void chuni_io_slider_set_leds(const uint8_t* rgb);
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{2f7fffc6-df90-4a0e-a37a-314bd67af685}</ProjectGuid>
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<RootNamespace>chuniio</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;CHUNIIO_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;CHUNIIO_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;CHUNIIO_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;CHUNIIO_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
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<EnableUAC>false</EnableUAC>
|
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</Link>
|
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</ItemDefinitionGroup>
|
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<ItemGroup>
|
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<ClInclude Include="chuniio.h" />
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||||
<ClInclude Include="config.h" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="chuniio.c" />
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||||
<ClCompile Include="config.c" />
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||||
<ClCompile Include="dllmain.cpp" />
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||||
</ItemGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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</Project>
|
@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="chuniio.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="config.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="chuniio.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="config.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -0,0 +1,43 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "config.h"
|
||||
|
||||
static const int chuni_io_default_cells[] = {
|
||||
'L', 'L', 'L', 'L',
|
||||
'K', 'K', 'K', 'K',
|
||||
'J', 'J', 'J', 'J',
|
||||
'H', 'H', 'H', 'H',
|
||||
'G', 'G', 'G', 'G',
|
||||
'F', 'F', 'F', 'F',
|
||||
'D', 'D', 'D', 'D',
|
||||
'S', 'S', 'S', 'S',
|
||||
};
|
||||
|
||||
void chuni_io_config_load(
|
||||
struct chuni_io_config* cfg,
|
||||
const wchar_t* filename)
|
||||
{
|
||||
wchar_t key[16];
|
||||
int i;
|
||||
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
|
||||
cfg->vk_ir = GetPrivateProfileIntW(L"io3", L"ir", VK_SPACE, filename);
|
||||
|
||||
for (i = 0; i < 32; i++) {
|
||||
swprintf_s(key, _countof(key), L"cell%i", i + 1);
|
||||
cfg->vk_cell[i] = GetPrivateProfileIntW(
|
||||
L"slider",
|
||||
key,
|
||||
chuni_io_default_cells[i],
|
||||
filename);
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
struct chuni_io_config {
|
||||
uint8_t vk_test;
|
||||
uint8_t vk_service;
|
||||
uint8_t vk_coin;
|
||||
uint8_t vk_ir;
|
||||
uint8_t vk_cell[32];
|
||||
};
|
||||
|
||||
void chuni_io_config_load(
|
||||
struct chuni_io_config* cfg,
|
||||
const wchar_t* filename);
|
@ -0,0 +1,20 @@
|
||||
// dllmain.cpp : Defines the entry point for the DLL application.
|
||||
//#include "pch.h"
|
||||
#include<Windows.h>
|
||||
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
Loading…
Reference in New Issue